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Definitions of paintball terms from C to E
Elimination
When a player has been hit or marked by a paintball that breaks on their body or equipment. Once a player is eliminated, they must then leave the playing field.
Eyes
Electronic devices that will not allow a paintball gun to fire until a paintball is completely loaded into the chamber, thus reducing the risk of misfired or shopped paintballs.
Capture The Flag
A game of paintball where opposing teams try to gain control of the opposing team's flag and return it to their own base.
Carbon Dioxide (CO2)
A gas that is stored in high pressure tanks in its liquid form. When it is released into a paintball marker it expands and forces paintballs out of the barrel at high speed.
Center Flag
A variation of capture the flag where opposing teams try to capture a single flag in the center of the field and then either return it to their own base.
Compressed Air
Normal air that is compressed to high pressures (up to 4500 psi). When it is released into a paintball marker it expands and forces paintballs out of the barrel at high speed.
Death
The result of the elimination of a person.
Diameter
The width of a paintball at its thickest point.
Elbow
Some markers have the feed neck (where paintballs are inserted) situated at a 45 degree angle to allow a direct line of sight down the barrel. An elbow attaches to the feed neck and is bent another 45 degrees to allow a hopper to be attached.
Cock/Recock
The act of readying a paintball gun to fire. It consists of moving the bolt away from the firing chamber and readying it to move forward when activated by the trigger. The first time a gun is cocked is typically done manually but subsequent cocking is performed automatically as part of the firing cycle of the gun.

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