You've played the classic version of paintball a time or two and you want to try out something a little different. Here are the paintball game variations you should try out.
Each player is given a card with the name of a single person on the field and that is the only person they can target. After eliminating that player they take the eliminated player's card and focus on the new target. The winner is the last man standing.
There are two teams, the snipers and the guards, and three balloons. The snipers win by eliminating the guards or popping the balloons while the guards must protect the balloons and eliminate the snipers. Snipers have an advantage by being able to hid on the field (not near the balloons) before the guards are allowed on the field, but they also have a limited number of shots. For the snipers to win they must excel at hiding and shooting while the guards' focus is on finding the snipers as quickly as possible.
Two teams start normally but each team carries a horn. It's a standard game of elimination with one simple exception: each team has the option of bringing back their players from the dead once by blowing the air horn. Team 1 brings their teammates back by blowing the air horn once and team 2 blows the horn twice. The strategy is all about when you bring back your teammates.
One fugitive is tracked by 4-6 bounty hunters. The goal is for the bounty hunters to capture the fugitive by shooting him on the arms or legs or by touching him. A shot to the body results in a tie (a dead fugitive means no reward for the bounty hunters). The fugitive can shoot the bounty hunters anywhere on the body to eliminate them. If the fugitive can remain alive for a certain amount of time (variable depending on the size of the field), then the fugitive wins.
The setup and requirements for base capture is the same as the setup for capture the flag, you need a field, two flags and some players. Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. The game plays like capture the flag but the winner is the team that simply touches the opposing team's flag.
Similar to classic capture the flag, two teams must position themselves at opposite ends of the field. Rather than placing a flag at the base of either team, only one flag is placed in the center of the field. The goal is to capture the single flag and then, depending on the variation, either push the flag (move it to the opposing team's base) or pull it (bring it back to your own base). The single flag will be the focus of the field and the paintballs will be flying.
Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both teams know where both flags are positioned and that the field boundaries are clearly defined. The goal is to get your opposing team's flag and bring it back to your own base.
Divide the teams evenly. Put paintballs of one color in a hat, one for each player, and then add one more paintball of a different color. Each player then, without looking, pulls one paintball out of the hat (with the extra paintball, there should be one paintball remaining in the hat). The player who draws out the odd-colored ball is the traitor. Two minutes into the game a ref yells out "Traitor" and then the traitor turns against their own team.